
In biogame.ini+ sfxgamecontent + sfxcharacterclass + (click any class) + mappedpowers=(multiple). There is so much you can tweak in this file i people keep contributing to this thread. THANK YOU!!! ive been looking all over google for a guide for a few days. There is a Wiki for the mass effect series Thanks go to Wench for this very effective and handy editor. Remark: Be sure as always to use this in Singleplayer not in Multiplayer. Of course you will see on the leftside of the editor window when you click on the + revenant,Īll kinds of settings you can change, for example damage ,rateoffire, etcetera.īut i leave that to the players that want to change that.Īfter you are done with edits click on top left of window File save or save as Then click + sfxgamecontent, then + sfxweapon, then + assaultrifle.Īnd the names you see showing then are the names of the weapons you use in keybindings. Scroll down in the editor and locate + bioweapon.ini ,click the + To see which names you can use for the weapons to put in keybindings do this. This goes for all the NumPad entries you use in coalesced editor. Remark: if you use the trainer for ME3 you have to be sure NumPadNine is not also used in the trainer of course To change stats of this weapon you go to + bioweapon.ini, then locate + heavy, then + cain This will give you a so called heavyweapon, something you cant add the normal way as weapon on shepard character. ( Name="F12", Command="giveitem self cain" ) ( Name="NumPadSeven", Command="initcredits 5000000" ) This gives you points to use for your "skills".

( Name="NumPadNine", Command="givetalentpoints 50" ) You have to click F4 every time you go to a new "adventure" in game. every time the weapon goes out bullets you simple This will give you in game when you push F3 assaultrifle revenant. ( Name="F3", Command="giveitem self revenant" ) We can add simple a new keybinding here, we just add it on the last blank line.

This is where different keybindings which in game are used are stored. I will use as example 2 folders which you see on the left side of the "Tree structure of the decrypted coalesced.bin"Ĭlick on the + on the left of bioinput.ini, then click on the + of sfxgame, and then on the + of sfxgamemodedefault.Ĭlick on bindings = (multiple) and we see on the right side keybindings values. Remark: the editor will make a backup of the original coalesced.bin the 1st time you use the editor.Īny second, third, etcetera, use of the editor will not make a new backup first. Which normally resides in (windows 7) C:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole. On top left we choose File open, and we locate coalesced.bin , I use ME3 coalesced Utility by Monochrome Wench for this.įirst we start of course the editor itself, which will show a empty window. Small Guide about how to change some things in coalesced.bin
